RTX-accelerated ray tracing, new integrated technologies and support for key third-party plugins Redshift 3.0 has actually been available to existing users for over a year, albeit in a form not recommended for production work, via a series of incremental experimental builds. Major changes to the core renderer include support for hardware-accelerated ray tracing on Nvidia’s current-gen RTX GPUs, and for pooling GPU memory on Nvidia cards that support NVLink. In addition, the Altus denoising software, previously a third-party add-on costing $149/year, is now integrated into the renderer for free.Ĭinema 4D’s procedural noise shader is also now available to users of any of Redshift’s host applications, after its developer, Maxon, acquired Redshift Rendering Technologies last year.
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